waywardwarlocks:

tips for walking in an abandoned graveyard

  • if it’s dark, don’t shine your flashlight into the trees.
  • if a child approaches and asks you a question, don’t tell the truth.
  • you may find some harrowing artifacts (i found a ribbon on a tree and some bible pages) pick these up and keep them. they belong to you.
  • if you walk down a long, straight pathway, you will feel someone behind you. don’t look
  • you may see people in your peripheral vision; these are the spirits. they won’t hurt you.
  • if you wish to communicate with the spirits, do not do it alone. cast a protection circle. only ask polite questions.
  • you will feel bursts of dread and terror. ignore them.
  • don’t read too much into what the graves say. some things are best left unsolved.
  • research the history of the graveyard beforehand. you need to know what you might encounter.
  • some beings may not want you to leave. should you come into contact with one of these beings, leave immediately.
  • don’t read the hidden graves.
  • if you find a headless angel statue, don’t look for her head.
  • if you find a tipped over angel statue, leave her be. she’s only resting.
  • don’t listen to music. this will distract you from them.
  • don’t look in the bushes. you will find something that you weren’t supposed to.

skarchomp:

pomodoko:

ealeczander:

Me to american animation: I know your stories are great buy why does your animation suck so bad?

American animation: We have to create simplified characters to make the movement faster and more creative and interesting.

Me glancing at Japan: 

Me: k.

Hey you know what studios do in America? Due to animators unionizing, instead of paying all the animators proper wage they started sending animation to be done over seas to lower labor costs. Now most studios’ animation are shipped to Korea and China and etc., which means the designs for the characters have to be simplified for easy character animation. Not to mention the history of American animation overall and how the American cartoon style has led towards more simplified styles over the years.

Also animation in Japan, while it does have plenty sakuga stuff, are actually just budget dumps for the best fight scenes. During normal scenes, characters can be very static and has a lot of holds. There’s also the mouth-flapping thing that a lot of animators in America detest. Everything is revolved around budgets for both countries. For America, to pay animators working wages they decided to cut costs and ship labor overseas. For Japan it means terrible working hours and labor, where plenty of animators have fallen ill or even die in their own cubicles.

So watch your fucking language and learn animation history. People like you are the reason why a lot of studios are cutting costs on their workers in America.

“why is your animation so bad?” *posts gif of good animation*